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8. Start with Something Minimal

Lots of founders mentioned how important it was to launch with the simplest possible thing. By this point everyone knows you should release fast and iterate. It’s practically a mantra at YC. But even so a lot of people seem to have been burned by not doing it:

Build the absolute smallest thing that can be considered a complete application and ship it.

Why do people take too long on the first version? Pride, mostly. They hate to release something that could be better. They worry what people will say about them. But you have to overcome this:

Doing something “simple” at first glance does not mean you aren’t doing something meaningful, defensible, or valuable.

Don’t worry what people will say. If your first version is so impressive that trolls don’t make fun of it, you waited too long to launch. [3]

One founder said this should be your approach to all programming, not just startups, and I tend to agree.

Now, when coding, I try to think “How can I write this such that if people saw my code, they’d be amazed at how little there is and how little it does?”

Over-engineering is poison. It’s not like doing extra work for extra credit. It’s more like telling a lie that you then have to remember so you don’t contradict it.

[3] This is a variant of Reid Hoffman’s principle that if you aren’t embarrassed by what you launch with, you waited too long to launch.

Excerpted from Paul Graham’s “What Startups Are Really Like” at http://paulgraham.com/really.html
  • 2 years ago
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Luke M. Muszkiewicz

Austin, Texas

Software engineer with interests in web applications, data science, education, and music. Husband and father of two.

lmuszkie@puredev.com

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